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GAME REVIEW: ‘Resident Evil 6’ Disappoints Across the Board

Grade: C

Published: Monday, October 15, 2012

Updated: Monday, October 15, 2012 15:10


Capcom’s “Resident Evil” series sure has changed over the years. It originally launched on the Playstation in 1996 to outstanding critical acclaim and large sales figures, and the creepy atmosphere and tense action pieces ensured it would become a fan favorite for years. Several sequels later, “Resident Evil: Code Veronica,” the last traditional game in the series, debuted on the Dreamcast in 2000. Reviews and sales remained quite strong, especially with a belated PS2 port, though many desired a new experience. The series later ditched the fixed-camera perspective and puzzle solving qualities for a sharper focus on the survival-horror qualities and a new third-person perspective with “Resident Evil 4” on the GameCube.

After the enormous success of that entry into the series, many fans felt Capcom was losing its edge and the series its luster with the release of “Resident Evil 5” back in 2009. Though it lacked the raw and terrifying atmosphere of the previous game, it maintained the slick control-scheme and addictive game-play and rounded out the package with a larger emphasis on action as opposed to horror. I personally love “Resident Evil 5” and was anxiously anticipating the latest entry in the series. After such a solid track record with great sequels, how could Capcom botch this attempt, right?

Wrong. Unfortunately, Capcom opted to go back to the drawing board on several key mechanics from previous games in order to try and create a more streamlined experience. No longer can the player flip out a knife when low on ammunition. Smashing crates with that knife? Forget about it. Just kick ‘em. The intuitive and traditional D-pad inventory with weapons and items? Long gone. Sparse quick-time commands during a gunfight for an extra chance to do damage? Severely dumbed down. At best, the results are clunky. At worst, Capcom might has well have given the enormous fan base the bird. I wish I was kidding right now. This game stands as a perfect example of the old adage “if it isn’t broken, don’t fix it.”

The plot picks up several years later after the events of “Resident Evil 5.” Albert Wesker has long since been destroyed and the seemingly indestructible Umbrella Corporation now operates as Neo-Umbrella Corporation. Their newest bio-weapon, the C-virus, has infected great swathes of the population, and it’s up to Chris Redfield, Leon Kennedy, and mysterious newcomer Jake Muller to topple Neo-Umbrella and bring about peace — all through branching storylines, of course.

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