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VIDEO GAME REVIEW: 'Resident Evil 6' Disappoints

staff writer

Published: Tuesday, October 16, 2012

Updated: Tuesday, October 16, 2012 14:10


Capcom’s “Resident Evil” series sure has changed over the years. With the release of “Resident Evil: Code Veronica,” the last traditional game in the series in 2000, reviews and sales remained quite strong, though many desired a new experience. The series later ditched the fixed-camera perspective and puzzle solving qualities for a sharper focus on the survival-horror qualities and a new third-person perspective with “Resident Evil 4” on the GameCube.

   

After the enormous success of that entry into the series, many fans felt Capcom was losing its edge and the series its luster with the release of “Resident Evil 5” back in 2009. I personally love “Resident Evil 5” and was anxiously anticipating the latest entry in the series. After such a solid track record with great sequels, how could Capcom botch this attempt, right?

   

Unfortunately, Capcom opted to go back to the drawing board on several key mechanics from previous games in order to try and create a more streamlined experience. No longer can the player flip out a knife when low on ammunition. Smashing crates with that knife? Forget about it. Just kick them. The intuitive and traditional D-pad inventory with weapons and items? Long gone. Sparse quick-time commands during a gunfight for an extra chance to do damage? Severely dumbed down. At best, the results are clunky. At worst, Capcom might has well have given the enormous fan base the bird. I wish I was kidding right now. This game stands as a perfect example of the old adage, “If it isn’t broken, don’t fix it.”

   

The plot picks up several years later after the events of “Resident Evil 5.” Albert Wesker has long since been destroyed and the seemingly indestructible Umbrella Corporation now operates as Neo-Umbrella Corporation. Their newest bio-weapon, the C-virus, has infected great swathes of the population, and it’s up to Chris Redfield, Leon Kennedy and mysterious newcomer Jake Muller to topple Neo-Umbrella and bring about peace — all through branching storylines, of course.

   

NSA agent Sherry Birkin, a Raccoon City survivor from the first game, teams up with Jake, whom she reveals has the blood necessary to bring about an antivirus to combat the C-virus. Her assignment is to ensure his survival and ultimately that of the human race in the process. Along the way, they are dogged by a menacing bio-organic weapon codenamed “Ustanak.” Why is this creature after the pair, and who is behind the new incarnation of Umbrella?

   

“Resident Evil 6” is unnecessarily hampered by somewhat shoddy controls. You have two options for moving around: running and running faster. Even worse, holding down the run button makes the character even harder to control than it is already, so don’t be surprised if you run smack dab — or trip — into an enemy or obstacle on accident. Adding insult to injury, the run button actually doubles as an action button. If you are running from a boss early in the game and you need to jump over an obstacle in a hurry, good luck getting comfy with it. It just feels like a miscalculation on the part of the developers. Give me the old control scheme back.

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